Represents a single Microsoft.Xna.Framework.Audio.SoundEffect and all of the associated Microsoft.Xna.Framework.Audio.SoundEffect
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| | SoundComponent (string soundPath) |
| | Creates a SoundComponent with a filepath to a compiled Microsoft.Xna.Framework.Audio.SoundEffect content file. More...
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| void | ChangeVolume (Guid id, float volume) |
| | Changes the intensity of a valid sound instance found in _instances. More...
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| void | Clear () |
| | Clears all sound instances, stopping all of them immediately. More...
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| bool | IsValidInstance (Guid id) |
| | Checks whether or not a sound instance exists and is not disposed. More...
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| void | Pause (Guid id) |
| | Pauses the given sound if the instance is present on the SoundComponent. More...
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| void | PauseAll () |
| | Pauses all sound instances found in _instances. More...
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| Guid | Play (bool loop=false, bool shouldLayerSound=true) |
| | Creates a sound instance from Sound. More...
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| void | Resume (Guid id) |
| | Resumes a paused sound instance. More...
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| void | Stop (Guid id) |
| | Stops a sound instance. Stopping a sound will remove the instance from _instances. More...
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| void | StopAll () |
| | Stops all sound instances found in _instances. More...
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| SoundEffect | Sound [get, set] |
| | Raw sound data loaded from disk. More...
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| string | SoundPath [get] |
| | Path of the Microsoft.Xna.Framework.Audio.SoundEffect if the SoundComponent was provided a model filepath via SoundComponent.SoundComponent(string). More...
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| Game? | Game [get] |
| | Each Component maintains a reference to the Komodo.Core.Game instance. More...
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| Guid | ID [get] |
| | Unique identifier for the Component. More...
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| bool | IsEnabled [get, set] |
| | Enabled Components are managed by their corresponding Komodo.Core.ECS.Systems.ISystem, otherwise the Component is ignored. More...
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| bool | IsInitialized [get, set] |
| | Uninitialized Components are initialized by their corresponding Komodo.Core.ECS.Systems.ISystem, otherwise the Component is initialized on the next Komodo.Core.ECS.Systems.ISystem.Initialize, Komodo.Core.ECS.Systems.ISystem.PreUpdate, or Komodo.Core.ECS.Systems.ISystem.PostUpdate methods. More...
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| Entity | Parent [get, set] |
| | Each Component belongs to a Komodo.Core.ECS.Entities.Entity and maintains a reference to the parent Komodo.Core.ECS.Entities.Entity. More...
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| Vector3 | Position [get, set] |
| | Each Component has a position relative to their Parent. More...
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| Vector3?? | WorldPosition [get] |
| | The sum of Position and the Parent's Komodo.Core.ECS.Entities.Entity.Position, representing the Component's position in world space. More...
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| Vector3?? | Rotation [get, set] |
| | Derived from the Parent's Komodo.Core.ECS.Entities.Entity.Rotation. More...
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| Matrix?? | RotationMatrix [get] |
| | Derived from the Parent's Komodo.Core.ECS.Entities.Entity.RotationMatrix. More...
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| Quaternion?? | RotationQuaternion [get] |
| | Derived from the Parent's Komodo.Core.ECS.Entities.Entity.RotationQuaternion. More...
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| Vector3?? | Scale [get, set] |
| | Derived from the Parent's Komodo.Core.ECS.Entities.Entity.Scale. More...
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Represents a single Microsoft.Xna.Framework.Audio.SoundEffect and all of the associated Microsoft.Xna.Framework.Audio.SoundEffect