Abstract class defining all 2D drawable Components. A class derived from Drawable2DComponent will render in a SpriteBatch in a Komodo.Core.ECS.Systems.Render2DSystem.
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| Drawable2DComponent (bool isEnabled=true, Entity parent=null) |
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| Component (bool isEnabled=true, Entity parent=null) |
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| abstract Vector2 | Center [get] |
| | Center point of the rendered Component. More...
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| abstract float | Height [get] |
| | Height of the rendered Component. More...
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| bool | IsBillboard [get, set] |
| | Flags whether or not to draw the Drawable2DComponent as a billboard in 3D space, always facing the relevant Komodo.Core.ECS.Components.CameraComponent. More...
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| Effect | Shader [get, set] |
| | Shader to use when rendering the Component. If Shader is null, the Komodo.Core.Game.DefaultSpriteShader will be used. More...
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| abstract float | Width [get] |
| | Width of the rendered Component. More...
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| Game? | Game [get] |
| | Each Component maintains a reference to the Komodo.Core.Game instance. More...
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| Guid | ID [get] |
| | Unique identifier for the Component. More...
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| bool | IsEnabled [get, set] |
| | Enabled Components are managed by their corresponding Komodo.Core.ECS.Systems.ISystem, otherwise the Component is ignored. More...
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| bool | IsInitialized [get, set] |
| | Uninitialized Components are initialized by their corresponding Komodo.Core.ECS.Systems.ISystem, otherwise the Component is initialized on the next Komodo.Core.ECS.Systems.ISystem.Initialize, Komodo.Core.ECS.Systems.ISystem.PreUpdate, or Komodo.Core.ECS.Systems.ISystem.PostUpdate methods. More...
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| Entity | Parent [get, set] |
| | Each Component belongs to a Komodo.Core.ECS.Entities.Entity and maintains a reference to the parent Komodo.Core.ECS.Entities.Entity. More...
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| Vector3 | Position [get, set] |
| | Each Component has a position relative to their Parent. More...
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| Vector3?? | WorldPosition [get] |
| | The sum of Position and the Parent's Komodo.Core.ECS.Entities.Entity.Position, representing the Component's position in world space. More...
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| Vector3?? | Rotation [get, set] |
| | Derived from the Parent's Komodo.Core.ECS.Entities.Entity.Rotation. More...
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| Matrix?? | RotationMatrix [get] |
| | Derived from the Parent's Komodo.Core.ECS.Entities.Entity.RotationMatrix. More...
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| Quaternion?? | RotationQuaternion [get] |
| | Derived from the Parent's Komodo.Core.ECS.Entities.Entity.RotationQuaternion. More...
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| Vector3?? | Scale [get, set] |
| | Derived from the Parent's Komodo.Core.ECS.Entities.Entity.Scale. More...
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Abstract class defining all 2D drawable Components. A class derived from Drawable2DComponent will render in a SpriteBatch in a Komodo.Core.ECS.Systems.Render2DSystem.
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◆ Center
| abstract Vector2 Komodo.Core.ECS.Components.Drawable2DComponent.Center |
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get |
◆ Height
| abstract float Komodo.Core.ECS.Components.Drawable2DComponent.Height |
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get |
◆ IsBillboard
| bool Komodo.Core.ECS.Components.Drawable2DComponent.IsBillboard |
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getset |
◆ Shader
| Effect Komodo.Core.ECS.Components.Drawable2DComponent.Shader |
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getset |
◆ Width
| abstract float Komodo.Core.ECS.Components.Drawable2DComponent.Width |
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get |