|
|
| Component (bool isEnabled=true, Entity parent=null) |
| |
| Game? | Game [get] |
| | Each Component maintains a reference to the Komodo.Core.Game instance. More...
|
| |
| Guid | ID [get] |
| | Unique identifier for the Component. More...
|
| |
| bool | IsEnabled [get, set] |
| | Enabled Components are managed by their corresponding Komodo.Core.ECS.Systems.ISystem, otherwise the Component is ignored. More...
|
| |
| bool | IsInitialized [get, set] |
| | Uninitialized Components are initialized by their corresponding Komodo.Core.ECS.Systems.ISystem, otherwise the Component is initialized on the next Komodo.Core.ECS.Systems.ISystem.Initialize, Komodo.Core.ECS.Systems.ISystem.PreUpdate, or Komodo.Core.ECS.Systems.ISystem.PostUpdate methods. More...
|
| |
| Entity | Parent [get, set] |
| | Each Component belongs to a Komodo.Core.ECS.Entities.Entity and maintains a reference to the parent Komodo.Core.ECS.Entities.Entity. More...
|
| |
| Vector3 | Position [get, set] |
| | Each Component has a position relative to their Parent. More...
|
| |
| Vector3?? | WorldPosition [get] |
| | The sum of Position and the Parent's Komodo.Core.ECS.Entities.Entity.Position, representing the Component's position in world space. More...
|
| |
| Vector3?? | Rotation [get, set] |
| | Derived from the Parent's Komodo.Core.ECS.Entities.Entity.Rotation. More...
|
| |
| Matrix?? | RotationMatrix [get] |
| | Derived from the Parent's Komodo.Core.ECS.Entities.Entity.RotationMatrix. More...
|
| |
| Quaternion?? | RotationQuaternion [get] |
| | Derived from the Parent's Komodo.Core.ECS.Entities.Entity.RotationQuaternion. More...
|
| |
| Vector3?? | Scale [get, set] |
| | Derived from the Parent's Komodo.Core.ECS.Entities.Entity.Scale. More...
|
| |
Abstract class defining all behaviors. A class derived from BehaviorComponent is the main way scripting is achieved in Komodo.