Add(Vector2 left, Vector2 right) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Clamp(Vector2 value, Vector2 min, Vector2 max) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Distance(Vector2 a, Vector2 b) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
DistanceSquared(Vector2 a, Vector2 b) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Divide(Vector2 vector, float scale) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Dot(Vector2 a, Vector2 b) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Down (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Equals(object obj) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | |
Equals(Vector2 other) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | |
GetHashCode() (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | |
Left (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Length() (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | |
MonoGameVector (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | |
Multiply(Vector2 vector, float scale) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Normalize(Vector2 vectorToNormalize) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
One (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
operator!=(Vector2 left, Vector2 right) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
operator*(Vector2 left, float scale) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
operator+(Vector2 vector) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
operator+(Vector2 left, Vector2 right) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
operator-(Vector2 vector) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
operator-(Vector2 left, Vector2 right) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
operator/(Vector2 left, float scale) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
operator==(Vector2 left, Vector2 right) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Reflect(Vector2 vectorToReflect, Vector2 normal) | Komodo.Lib.Math.Vector2 | static |
Right (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Subtract(Vector2 left, Vector2 right) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Transform(Vector2 vector, Matrix transform) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Transform(Vector2 vector, Quaternion transform) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Up (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |
Vector2(MonoGameVector2 vector) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | |
Vector2(Vector2 vector) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | |
Vector2(float x=0f, float y=0f) (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | |
X (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | |
XY (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | |
Y (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | |
YX (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | |
Zero (defined in Komodo.Lib.Math.Vector2) | Komodo.Lib.Math.Vector2 | static |